Spearheaded technical leadership and hands-on development for over 20+ mobile, VR, AR, and XR projects, encompassing interactive installations and enterprise applications for high-profile clients like Novartis and Universal Studios.
Architected and implemented stable, modular C# systems and reusable libraries, significantly enhancing development efficiency and supporting multiple cross-functional teams.
Directed full project lifecycle delivery, from initial prototyping and development to CI/CD automation, rigorous testing, and successful production releases, ensuring timely and high-quality project completion.
Led critical performance optimization initiatives for a space-based city-building VR title, achieving a 400% increase in supported city size through advanced C# and Unity engine tuning.
Authored comprehensive game design documentation and structured player onboarding/progression systems, effectively bridging creative and engineering teams to refine gameplay mechanics through rapid prototyping and playtesting.
Developed advanced location-aware and AR-enabled experiences, seamlessly integrating GPS, real-world interactions, and digital gameplay systems to create immersive user journeys.
Mentored a team of developers, establishing stringent coding standards, workflow best practices, and accessibility guidelines, fostering a culture of technical excellence and innovation.
Collaborated intimately with artists and designers to integrate complex visual systems, animations, VFX, and custom shaders into performant Unity builds, maintaining artistic vision without compromising technical integrity.