Owen Bennett

Senior Unity Developer
Southampton, UK.

About

Highly accomplished Senior Unity Developer and CTO with over two decades of experience leading the design, development, and optimization of real-time interactive systems across XR, mobile, and games. Expertly translates complex creative visions into robust, high-performance technical solutions, leveraging deep C# engineering, game design principles, and iterative prototyping to deliver groundbreaking user experiences and significant performance gains, including a 400% increase in VR application capacity.

Work

Nekologic
|

CTO/Principal Software Engineer

Multiple Locations, Global, Global

Summary

Led technical strategy and hands-on development as CTO/Principal Software Engineer for a global interactive systems studio, overseeing diverse projects from concept through production for high-profile clients.

Highlights

Spearheaded technical leadership and hands-on development for over 20+ mobile, VR, AR, and XR projects, encompassing interactive installations and enterprise applications for high-profile clients like Novartis and Universal Studios.

Architected and implemented stable, modular C# systems and reusable libraries, significantly enhancing development efficiency and supporting multiple cross-functional teams.

Directed full project lifecycle delivery, from initial prototyping and development to CI/CD automation, rigorous testing, and successful production releases, ensuring timely and high-quality project completion.

Led critical performance optimization initiatives for a space-based city-building VR title, achieving a 400% increase in supported city size through advanced C# and Unity engine tuning.

Authored comprehensive game design documentation and structured player onboarding/progression systems, effectively bridging creative and engineering teams to refine gameplay mechanics through rapid prototyping and playtesting.

Developed advanced location-aware and AR-enabled experiences, seamlessly integrating GPS, real-world interactions, and digital gameplay systems to create immersive user journeys.

Mentored a team of developers, establishing stringent coding standards, workflow best practices, and accessibility guidelines, fostering a culture of technical excellence and innovation.

Collaborated intimately with artists and designers to integrate complex visual systems, animations, VFX, and custom shaders into performant Unity builds, maintaining artistic vision without compromising technical integrity.

Steamshift Ltd
|

Partner/Application and Game Developer

Brighton, Southampton, England, UK

Summary

As Partner, developed and delivered bespoke interactive Unity experiences and real-time applications for a diverse range of enterprise and event clients across Europe.

Highlights

Developed and deployed engaging interactive Unity experiences for numerous conferences, events, and enterprise clients, enhancing brand engagement and user participation.

Delivered real-time applications, mobile games, and AR/VR prototypes with a strong focus on innovative gameplay and intuitive interaction systems.

Managed and optimized long-term client projects across Europe, consistently providing technical support, performance optimization, and critical updates to ensure sustained client satisfaction and project longevity.

Collaborated closely with clients from concept to completion, ensuring technical solutions aligned perfectly with creative and business objectives and delivering tailored outcomes.

Education

University of Wales Institute, Cardiff
Cardiff, Wales, UK

BA (Hons)

Fine Art

Courses

Digital Media

Installation Art

Animation

Interactive Storytelling

Spatial Experience Design

Publications

Debut Novel (Querying)

Published by

Independent / Actively Querying

Summary

Authored a debut novel currently being queried to literary agents and publishers, demonstrating advanced narrative development, creative writing, and storytelling capabilities, with a second manuscript actively in progress.

Languages

English
Spanish
Japanese

Skills

Programming Languages

C#, Dart, Kotlin, Swift, Java, Python, TypeScript, ShaderLab/HLSL.

Engines & Frameworks

Unity (Mobile & XR), XR Interaction Toolkit, ARKit/ARCore/Foundation, Godot, ShaderGraph, Flutter.

Tools & Services

Git, CI/CD Pipelines, Firebase, Supabase, MongoDB, App Store Connect, Google Play, GCP, Google Maps.

Visual & Creative Tools

Blender, Figma, ShaderGraph, VFX Graph, Affinity Suite, Adobe Suite, Audacity.

Proficiencies

Clean Architecture & Design Patterns, Performance Optimisation, Behavioural & State Machine Systems, Automated Testing (Unit/Integration/Playtesting), Technical Documentation, Game Design Documents.

Interests

Creative Pursuits

Creative Writing, Narrative Design, Interactive Storytelling.

Game Development

Game Design, XR Technologies, Prototyping.